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Division Rules

Weapon Requirements

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  • Must be a purpose-built HEMA two-handed sword.
    • Kriegsmessers, katanas, and other two-handed swords which fulfill the following requirements are allowed.
  • Blade must not be triangular
  • Must have an explicitly two-handed grip.
  • Must have some form of guard.
    • Ring guards, tsubas, nagles, renaissance guards, and crossguards are all allowed.
  • The guard and schilt, if applicable, must be deemed "safe"
    • Nothing spiky or pointy. Regenyei tulips, for example, are not allowed.
  • The blade must be, at most, slightly curved.
  • Must flex at or below 18 kg (39.7 lbs) by the Sword STEM Method
  • Must be at most 42 inches in the blade.
  • The grip and pommel combined must be at most 15 inches long.
  • Must weigh between 2.5 and 4.25 pounds.

Gear Requirements

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  • Hands
    • Longsword gloves
      • No Red Dragons. It has been a decade now, and we're all better than this.
      • Black Princes are on thin ice.

Scoring

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Clean hits:

  • 4 points: Clean hit to deep target + Dominance in grapple
    • Any hit in a grapple with control.
    • Any indicated hit in a grapple with control.
    • Cut, thrust, or slice to head or top of shoulder.
    • Thrust to torso.
    • Cut, thrust, or slice to upper arm, elbow, or forearm (Assume this is the case if it is unclear whether a cut hit the forearm or wrist).
  • 3 points: Clean hit to shallow target.
    • Cut, thrust, or slice to hand or wrist.
    • Cut to torso
    • Cut or thrust to legs.

One-handed actions score one fewer point. For example, a one-handed cut to the head will score only 3 points, and a one-handed thrust to the legs will score only 2. Recall that one-handed cuts will be held to a stricter intensity standard.

If a target is not listed as having a scoring slice, slices to that target do not score and do not stop the exchange.

Doubles:

If there is a double, consult the following priority list. A double with priority is 2 points. A true double is 0 points.

For each of the following, if it is unclear whether or not the priority item is true, assume it does not and move down the list. If all four items are untrue, then the double is a true double.

  1. If only one attack is clearly one-handed, it loses.
  2. If only one attack is clearly malparried or otherwise obstructed, it loses.
    • This includes:
      • Cuts which break through a parry.
      • Cuts which hit the blade and also a scoring target at the same time.
      • Cuts which displace the opponent's blade in the line of the attack.
      • Thrusts around the outside of a parry which make contact with the blade.
      • Actions where the arms displace the opponent's blade as part of the attack.
  3. If only one attack has unclear quality, it loses.
  4. If only one attack is under the arms, it loses.
    • The front and sides of the hands are not under the arms.
    • A thrust which begins under the arms, passes between the arms, and then plants over the arms is under the arms.
    • A thrust which begins over the arms, passes between the arms, and then plants under the arms is over the arms.

Afterblows:

If there is an afterblow, with fencer A hitting first and fencer B hitting second, points will be awarded depending on the value of their blows as per the following table, with syntax (Points A, Points B):

A: 4 A: 3 A: 2
B: 4 (2,1) (1,1) (1,2)
B: 3 (2,0) (2,1) (1,1)
B: 2 (3,0) (2,0) (2,1)

Note that the point differential for A is Points A - Points B + 1, and that there are no (0,0), (1,0), or (0,1) afterblows.

Quality Requirements for Cuts:

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  • Cuts must have at least 30 degrees of travel.
  • Cuts cannot pass through or impact the guard.
  • Cuts cannot strike with just the tip.
  • Cuts must land reasonably perpendicularly to the target (i.e. not glancing).

Cuts with questionable quality under these requirements will be given the benefit of the doubt if they land cleanly or as afterblows, but will lose doubles at item 3.