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Division Rules

Weapon Requirements

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  • Must be a purpose-built HEMA dueling saber
    • We'll know one when we see one
    • No military sabers
  • Blade width must be at or below one inch, excluding potentially within two inches of the guard
  • Blade must not be triangular
  • Must have an explicitly one-handed grip
  • Must have some form of guard at least as protective as a bell guard.
  • Must flex at or below 12 kg (26.5 lbs) by the Sword STEM Method
  • Must be at most 37 inches in the blade.
  • Must weigh between 1 and 1.87 pounds (0.45 to 0.85 kg)

Gear Requirements

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  • Sword Hand
    • The heaviest possible glove that will comfortably fit in the guard.
      • No Olympic fencing gloves.
      • The glove must contain some sort of wrist protection. (at some point, I will probably beg Athena to let me borrow their fantastic wristband thingies)
  • Non-Sword Hand
    • Any glove at the Red Dragon level and above.
      • (HIGHLY RECOMMENDED) Any longsword glove.

Scoring

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Clean hits:

  • 4 points: Clean hit to deep target + Dominance in grapple
    • Any hit in a grapple with control.
    • Any indicated hit in a grapple with control.
    • Cut, thrust, or slice to head or top of the shoulder.
    • Cut, thrust, or slice to sword arm. (Assume this is the case if it is unclear whether a cut hit the sword arm or hand)
    • Thrust to torso.
  • 3 points: Clean hit to shallow target.
    • Cut, thrust, or slice to sword hand.
    • Cut to torso.
    • Cut or thrust to legs.
  • 2 points: Clean hit to poor target.
    • Cut, thrust, or slice to the non-sword hand or arm.

If a target is not listed as having a scoring slice, slices to that target do not score and do not stop the exchange.

Doubles:

If there is a double, consult the following priority list. A double with priority is 2 points. A true double is 0 points.

For each of the following, if it is unclear whether or not the priority item is true, assume it does not and move down the list. If all five items are untrue, then the double is a true double.

  1. If only one attack is clearly a blow to the non-sword arm or hand, it loses.
  2. If only one attack is clearly a cut to the torso, it loses.
  3. If only one attack is clearly malparried or otherwise obstructed, it loses.
    • This includes:
      • Cuts which break through a parry.
      • Cuts which hit the blade and also a scoring target at the same time.
      • Cuts which displace the opponent's blade in the line of the attack.
      • Thrusts around the outside of a parry which make contact with the blade.
      • Actions where the sword arm displaces the opponent's blade as part of the attack.
  4. If only one attack has unclear quality, it loses.
  5. If only one attack is clearly below the other, it loses.
    • Here, "below" is defined as the entire sword at the time of contact for one blow being totally below the other sword at the time of contact of the other blow.
    • As a reminder, if there is any question as to whether or not this is true, this item is deemed false and the double is a true double.

Afterblows:

If there is an afterblow, with fencer A hitting first and fencer B hitting second, points will be awarded depending on the value of their blows as per the following table, with syntax (Points A, Points B):

A: 4 A: 3 A: 2
B: 4 (2,1) (1,1) (1,2)
B: 3 (2,0) (2,1) (1,1)
B: 2 (3,0) (2,0) (2,1)

Note that the point differential for A is Points A - Points B + 1, and that there are no (0,0), (1,0), or (0,1) afterblows.

Quality Requirements for Cuts:

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  • Cuts must have at least 45 degrees of travel.
  • Cuts cannot pass through or impact the guard or the strong before landing.
  • Cuts CAN strike with just the tip.
  • Cuts must land reasonably perpendicularly to the target (i.e. not glancing).

Cuts with questionable quality under these requirements will be given the benefit of the doubt if they land cleanly or as afterblows, but will lose doubles at item 4.